Thursday, May 3, 2012

DynaMesh Lunch crunch

About an hour messing around with spheres and dynamesh

Friday, April 6, 2012

Mugato In-game Shots and Breakdown

Here are the actual in-game screen grabs of Mugato and the varieties you may encounter.  5,500 Tri count on model, with 1024 and 512 texture maps (texture space left at the top of maps for future accessories that may go on later versions of Mugto's).






Wednesday, April 4, 2012

Mugato Zbrush

 Here are some screen caps from the model I baked from in Zbrush and some earlier iterations:





MUGATO!


I recently re-envisioned Mugato from the original Star Trek series for our game, here are some videos I captured in game of him moving around. The first video is of a pet baby Mugato followed by some AI enemies as well.



Monday, March 12, 2012

Star Trek Online EV Suit

This is the in-game EV suit i made for the last episode of Star Trek Online, used in the Deep Space 9 space walk.




Monday, January 9, 2012

Star Trek Online




The latest stuff I have made for Star Trek Online.  Female and male variants for an Elite warrior version of Klingon Armor.  Also some variations done on the set.  All in game models 1024 or lower maps, screen caps from engine.

Monday, May 2, 2011